TY - JOUR
T1 - Cultivating creativity improves middle school students’ computational thinking skills
AU - Israel-Fishelson, Rotem
AU - Hershkovitz, Arnon
N1 - Publisher Copyright:
© 2022 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - Creativity and computational thinking (CT) have been recognized as crucial skills for the twenty-first century and have been extensively researched in recent years. However, their connections have not yet been fully understood, and there is room to expand the body of knowledge. This study examines the impact of an intervention program to increase creativity on the acquisition of CT. Our findings highlight the contribution of the intervention on learning, particularly the unique contribution to students’ acquisition of CT and computational creativity. Educators who want to promote CT should encourage creative thinking, whether through dedicated learning environments or by providing traditional thinking exercises.
AB - Creativity and computational thinking (CT) have been recognized as crucial skills for the twenty-first century and have been extensively researched in recent years. However, their connections have not yet been fully understood, and there is room to expand the body of knowledge. This study examines the impact of an intervention program to increase creativity on the acquisition of CT. Our findings highlight the contribution of the intervention on learning, particularly the unique contribution to students’ acquisition of CT and computational creativity. Educators who want to promote CT should encourage creative thinking, whether through dedicated learning environments or by providing traditional thinking exercises.
KW - Creativity
KW - computational thinking
KW - intervention
KW - middle school
KW - online learning environment
KW - problem-solving
UR - https://www.scopus.com/pages/publications/85132440455
U2 - 10.1080/10494820.2022.2088562
DO - 10.1080/10494820.2022.2088562
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AN - SCOPUS:85132440455
SN - 1049-4820
VL - 32
SP - 431
EP - 446
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 2
ER -