Creativity in the acquisition of computational thinking

Arnon Hershkovitz*, Raquel Sitman, Rotem Israel-Fishelson, Andoni Eguíluz, Pablo Garaizar, Mariluz Guenaga

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review


Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific computational creativity. We did so using learning analytics, specifically, by operationalizing a log-based assessment of computational creativity. We find some evidence for an association between Computational Creativity and Computational Thinking: Demonstrating originality in an early stage of the game is associated with succeeding in this stage relatively easily, however negatively associated with progressing farther in the game. We also find that Computational Creativity is better explained by a state- rather than a trait-model. No associations were found between Creative Thinking and Computational Thinking. Furthermore, we find some striking associations between the two measures of creativity.

Original languageEnglish
Pages (from-to)628-644
Number of pages17
JournalInteractive Learning Environments
Issue number5-6
StatePublished - 18 Aug 2019


  • Creativity
  • computational thinking
  • computer-aided instruction
  • game-based learning
  • learning analytics
  • log analysis
  • middle school


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