TY - JOUR
T1 - Creativity in the acquisition of computational thinking
AU - Hershkovitz, Arnon
AU - Sitman, Raquel
AU - Israel-Fishelson, Rotem
AU - Eguíluz, Andoni
AU - Garaizar, Pablo
AU - Guenaga, Mariluz
N1 - Publisher Copyright:
© 2019, © 2019 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2019/8/18
Y1 - 2019/8/18
N2 - Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific computational creativity. We did so using learning analytics, specifically, by operationalizing a log-based assessment of computational creativity. We find some evidence for an association between Computational Creativity and Computational Thinking: Demonstrating originality in an early stage of the game is associated with succeeding in this stage relatively easily, however negatively associated with progressing farther in the game. We also find that Computational Creativity is better explained by a state- rather than a trait-model. No associations were found between Creative Thinking and Computational Thinking. Furthermore, we find some striking associations between the two measures of creativity.
AB - Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific computational creativity. We did so using learning analytics, specifically, by operationalizing a log-based assessment of computational creativity. We find some evidence for an association between Computational Creativity and Computational Thinking: Demonstrating originality in an early stage of the game is associated with succeeding in this stage relatively easily, however negatively associated with progressing farther in the game. We also find that Computational Creativity is better explained by a state- rather than a trait-model. No associations were found between Creative Thinking and Computational Thinking. Furthermore, we find some striking associations between the two measures of creativity.
KW - Creativity
KW - computational thinking
KW - computer-aided instruction
KW - game-based learning
KW - learning analytics
KW - log analysis
KW - middle school
UR - http://www.scopus.com/inward/record.url?scp=85065017972&partnerID=8YFLogxK
U2 - 10.1080/10494820.2019.1610451
DO - 10.1080/10494820.2019.1610451
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AN - SCOPUS:85065017972
SN - 1049-4820
VL - 27
SP - 628
EP - 644
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 5-6
ER -