Concept-based interactive evolutionary computation for multi-objective path planning

Amiram Moshaiov*, Gideon Avigad

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In this paper we introduce a new methodology for interactive path planning. It is based on our interactive concept-based evolutionary computation technique, which has been originally developed for engineering design. The planning is divided into two levels. At the lower level paths are planned based on models, which are used by the computer to evaluate different path alternatives. At the higher level, which is termed conceptual level, solution alternatives are described by words and interrogated by a human-machine interaction. A structured interactive evolutionary computation is implemented to search for candidate paths by a Pareto-directed methodology. Examples are employed to demonstrate the proposed approach.

Original languageEnglish
Title of host publicationICCC 2004 - Second IEEE International Conference on Computational Cybernetics, Proceedings
EditorsW. Elmenreich, W. Haidinger, J.A.T. Machado
Pages115-120
Number of pages6
StatePublished - 2004
EventICCC 2004 - Second IEEE International Conference on Computational Cybernetics - Vienna, Austria
Duration: 30 Aug 20041 Sep 2004

Publication series

NameICCC 2004 - Second IEEE International Conference on Computational Cybernetics, Proceedings

Conference

ConferenceICCC 2004 - Second IEEE International Conference on Computational Cybernetics
Country/TerritoryAustria
CityVienna
Period30/08/041/09/04

Fingerprint

Dive into the research topics of 'Concept-based interactive evolutionary computation for multi-objective path planning'. Together they form a unique fingerprint.

Cite this