@inproceedings{a4e2152911ee47c19f68a83eef358c50,
title = "Coloring voxel-based objects for virtual endoscopy",
abstract = "This paper describes a method for coloring voxel-based models. The method generalizes the two-part texture mapping technique to color non-convex objects in a more natural way. The method was developed for coloring internal cavities for the application of virtual endoscopy, where the surfaces are shaped like a general cylinder in the macro-level, but with folds and bumps in the more detailed levels. Given a flat texture, the coloring method defines a mapping between the 3D surface and the texture which reflects the tensions of the points on the surface. The core of the method is a technique for mapping such non-convex surfaces to convex ones. The new technique is based on a discrete dilation process that is fast and robust, and bypasses many of the numerical problems common to previous methods.",
keywords = "3D morphology, Texture mapping, Virtual endoscopy, Voxel-based coloring",
author = "Omer Shibolet and Daniel Cohen-Or",
note = "Publisher Copyright: Copyright 1998 IEEE.; null ; Conference date: 19-10-1998 Through 20-10-1998",
year = "1998",
month = oct,
day = "1",
doi = "10.1145/288126.288140",
language = "אנגלית",
series = "Proceedings of the 1998 IEEE Symposium on Volume Visualization, VVS 1998",
publisher = "Association for Computing Machinery, Inc",
pages = "15--22",
booktitle = "Proceedings of the 1998 IEEE Symposium on Volume Visualization, VVS 1998",
}