TY - JOUR
T1 - Co-occurrence based texture synthesis
AU - Darzi, Anna
AU - Lang, Itai
AU - Taklikar, Ashutosh
AU - Averbuch-Elor, Hadar
AU - Avidan, Shai
N1 - Publisher Copyright:
© 2021, The Author(s).
PY - 2022/6
Y1 - 2022/6
N2 - As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive, and interpretable latent representation for texture synthesis, which can be used to generate smooth texture morphs between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture by directly using the co-occurrence values. [Figure not available: see fulltext.]
AB - As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive, and interpretable latent representation for texture synthesis, which can be used to generate smooth texture morphs between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture by directly using the co-occurrence values. [Figure not available: see fulltext.]
KW - co-occurrence
KW - deep learning
KW - generative adversarial networks (GANs)
KW - texture synthesis
UR - http://www.scopus.com/inward/record.url?scp=85120744218&partnerID=8YFLogxK
U2 - 10.1007/s41095-021-0243-7
DO - 10.1007/s41095-021-0243-7
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AN - SCOPUS:85120744218
SN - 2096-0433
VL - 8
SP - 289
EP - 302
JO - Computational Visual Media
JF - Computational Visual Media
IS - 2
ER -