Co-evolution of strategies for multi-objective games under postponed objective preferences

Erella Eisenstadt, Amiram Moshaiov, Gideon Avigad

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The vast majority of studies that are related to game theory are on Single Objective Games (SOG), also known as single payoff games. Multi-Objective Games (MOGs), which are also termed as multi payoff, multi criteria or vector payoff games, have received lesser attention. Yet, in many practical problems, generally each player cope with multiple objectives that might be contradicting. In such problems, a vector of objective functions must be considered. The common approach to deal with MOGs is to assume that the preferences of the players are known. In such a case a utility function is used, which transforms the MOG into a surrogate SOG., This paper deals with non-cooperative MOGs in a non-Traditional way. The zero-sum MOG, which is considered here, involves two players that postponed their objective preferences, allowing them to decide on their preferences after tradeoffs are revealed. To solve such problems we propose a co-evolutionary algorithm based on a worst-case domination relation among sets. The suggested algorithm is tested on a simple differential game (tug-of-war). The obtained results serve to illustrate the approach and demonstrate the applicability of the proposed co-evolutionary algorithm.

Original languageEnglish
Title of host publication2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages461-468
Number of pages8
ISBN (Electronic)9781479986217
DOIs
StatePublished - 4 Nov 2015
Event2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Tainan, Taiwan, Province of China
Duration: 31 Aug 20152 Sep 2015

Publication series

Name2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings

Conference

Conference2015 IEEE Conference on Computational Intelligence and Games, CIG 2015
Country/TerritoryTaiwan, Province of China
CityTainan
Period31/08/152/09/15

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