TY - JOUR
T1 - Choose Your Battles
T2 - Distributed Learning Over Multiple Tug of War Games
AU - Chandak, Siddharth
AU - Bistritz, Ilai
AU - Bambos, Nicholas
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026/9/1
Y1 - 2026/9/1
N2 - Consider N players and K games taking place simultaneously. Each of these games is modeled as a Tug-of-War (ToW) game where increasing the action of one player decreases the reward for all other players. Each player participates in only one game at any given time. At each time step, a player decides the game in which they wish to participate in and the action they take in that game. Their reward depends on the actions of all players who are in the same game. This system of K games is termed a 'Meta Tug-of-War' (Meta-ToW) game. These games can model scenarios, such as power control, distributed task allocation, and activation in sensor networks. We propose the Meta Tug-of-Peace algorithm, a distributed algorithm where the action updates are done using a simple stochastic approximation algorithm, and the decision to switch games is made using an infrequent 1 bit communication between the players. We prove that in Meta-ToW games, our algorithm converges to an equilibrium that satisfies a target Quality of Service reward vector for the players. We then demonstrate the efficacy of our algorithm through simulations for the scenarios mentioned above.
AB - Consider N players and K games taking place simultaneously. Each of these games is modeled as a Tug-of-War (ToW) game where increasing the action of one player decreases the reward for all other players. Each player participates in only one game at any given time. At each time step, a player decides the game in which they wish to participate in and the action they take in that game. Their reward depends on the actions of all players who are in the same game. This system of K games is termed a 'Meta Tug-of-War' (Meta-ToW) game. These games can model scenarios, such as power control, distributed task allocation, and activation in sensor networks. We propose the Meta Tug-of-Peace algorithm, a distributed algorithm where the action updates are done using a simple stochastic approximation algorithm, and the decision to switch games is made using an infrequent 1 bit communication between the players. We prove that in Meta-ToW games, our algorithm converges to an equilibrium that satisfies a target Quality of Service reward vector for the players. We then demonstrate the efficacy of our algorithm through simulations for the scenarios mentioned above.
KW - Agents and autonomous systems
KW - cooperative control
KW - distributed algorithms
KW - game theory
KW - iterative learning control
KW - quality of service
UR - https://www.scopus.com/pages/publications/105036693322
U2 - 10.1109/TAC.2026.3683636
DO - 10.1109/TAC.2026.3683636
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AN - SCOPUS:105036693322
SN - 0018-9286
VL - 71
SP - 5997
EP - 6009
JO - IEEE Transactions on Automatic Control
JF - IEEE Transactions on Automatic Control
IS - 9
ER -