Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands

Yotam Erel*, Or Kozlovsky-Mordenfeld, Hiroki Kusuyama, Kohei Miura, Daisuke Iwai, Kosuke Sato, Amit H. Bermano

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency. Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated and deformable nature. We combine a slower 3D coarse estimation of the hand pose with high speed 2D correction steps which improve the alignment of the projection to the hands, increase the projected surface area, and reduce perceived latency. Since our approach leverages a full 3D reconstruction of the hands, any arbitrary texture or reasonably performant effect can be applied, which was not possible before. We conducted two user studies to assess the benefits of using our method. The results show subjects are less sensitive to latency artifacts and perform faster and with more ease a given associated task over the naïve approach of directly projecting rendered frames from the 3D pose estimation. We demonstrate several novel use cases and applications.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2024 Emerging Technologies, SA 2024
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400711374
DOIs
StatePublished - 3 Dec 2024
Event2024 SIGGRAPH Asia 2024 Emerging Technologies, SA 2024 - Tokyo, Japan
Duration: 3 Dec 20246 Dec 2024

Publication series

NameProceedings - SIGGRAPH Asia 2024 Emerging Technologies, SA 2024

Conference

Conference2024 SIGGRAPH Asia 2024 Emerging Technologies, SA 2024
Country/TerritoryJapan
CityTokyo
Period3/12/246/12/24

Keywords

  • Dynamic Projection Mapping
  • Perceptive Rendering
  • Projection Mapping

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