Big-bang simulation for embedding network distances in Euclidean space

Yuval Shavitt*, Tomer Tankel

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

76 Scopus citations

Abstract

Embedding of a graph metric in Euclidean space efficiently and accurately is an important problem in general with applications in topology aggregation, closest mirror selection, and application level routing. We propose a new graph embedding scheme called Big-Bang Simulation (BBS), which simulates an explosion of particles under force field derived from embedding error. BBS is shown to be significantly more accurate, compared to all other embedding methods including GNP. We report an extensive simulation study of BBS compared with several known embedding scheme and show its advantage for distance estimation (as in the IDMaps project), mirror selection and topology aggregation.

Original languageEnglish
Pages (from-to)1922-1932
Number of pages11
JournalProceedings - IEEE INFOCOM
Volume3
StatePublished - 2003
Event22nd Annual Joint Conference on the IEEE Computer and Communications Societies - San Francisco, CA, United States
Duration: 30 Mar 20033 Apr 2003

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