Barrier strategies and capture criteria in a 3D pursuit-evasion differential game

A. Segal*, T. Miloh

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

A 3D pursuit-evasion situation where a highly manoeuvrable evader is engaged by a faster bank-to-turn pursuers is considered in this paper. The differential game (DG) is solved as a 'game of kind' (GOK), establishing barrier strategies and capture criteria in terms of the game parameters. Some of these strategies and the associated optimal pursuit-evasion manoeuvres have been presented in two earlier papers for the 'classical' type of barrier surface, i.e. with a tangential termination on the target set. This paper covers a larger region in the game parameter space, introducing a new type of game termination.

Original languageEnglish
Pages (from-to)321-340
Number of pages20
JournalOptimal Control Applications and Methods
Volume16
Issue number5
StatePublished - Oct 1995
Externally publishedYes

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