Abstract
This paper introduces a data distribution scheme and an alignment algorithm for parallel volume rendering. The algorithm performs a single wrap‐around shear transformation which requires only a regular inter‐processor communication pattern. The alignment can be implemented incrementally consisting of short distance shifts, thus significantly reducing the communication overhead. The alignment process is a non‐destructive transformation, consisting of a single non‐scaling shear operation. This is a unique feature which provides the basis for the incremental algorithm.
Original language | English |
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Pages (from-to) | 123-133 |
Number of pages | 11 |
Journal | Computer Graphics Forum |
Volume | 14 |
Issue number | 3 |
DOIs | |
State | Published - 1995 |
Keywords
- Distributed Memory
- Parallel Algorithms
- Parallel Rendering
- Ray Casting
- Volume Rendering