A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists: Intervention de groupe à l’aide de jeux vidéo : Expériences et perceptions d’adultes en phase chronique d’un accident vasculaire cérébral et de leurs ergothérapeutes

Debbie Rand*, Noa Givon, Michal Avrech Bar

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

Background.: Ongoing physical activity is important for maintaining the functional level of individuals with chronic stroke. Video games in a group setting might be a cost-effective way for providing mobility and preventing physical inactivity. Purpose.: This study explores the experiences and perceptions of individuals with chronic stroke who participated in a novel community-based video-game group intervention and their therapists. Method.: A qualitative study, nested in a randomized controlled trial, was conducted using semistructured interviews with eight individuals with chronic stroke (four men and four women) ages 29 to 69 and a focus group of their three occupational therapists, following a video-game intervention. Data were analyzed using content analysis. Findings.: Three main categories were identified by the study participants: (a) using video games, (b) the group/team experience, and (c) intervention outcomes/evolving understandings following the intervention. Implications.: Playing video games was perceived not as treatment but as a motivating tool to facilitate whole-body movement. Therefore, this intervention might be suitable to be used in the community for ongoing intervention.

Original languageEnglish
Pages (from-to)158-168
Number of pages11
JournalCanadian Journal of Occupational Therapy
Volume85
Issue number2
DOIs
StatePublished - 1 Apr 2018

Keywords

  • Neurology
  • Occupational therapy
  • Qualitative research
  • Rehabilitation
  • Video games

Fingerprint

Dive into the research topics of 'A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists: Intervention de groupe à l’aide de jeux vidéo : Expériences et perceptions d’adultes en phase chronique d’un accident vasculaire cérébral et de leurs ergothérapeutes'. Together they form a unique fingerprint.

Cite this