A sketch-based interface for detail-preserving mesh editing

Andrew Nealen*, Olga Sorkine, Marc Alexa, Daniel Cohen-Or

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

18 Scopus citations

Abstract

In this paper we present a method for the intuitive editing of surface meshes by means of view-dependent sketching. In most existing shape deformation work, editing is carried out by selecting and moving a handle, usually a set of vertices. Our system lets the user easily determine the handle, either by silhouette selection and cropping, or by sketching directly onto the surface. Subsequently, an edit is carried out by sketching a new, view-dependent handle position or by indirectly influencing differential properties along the sketch. Combined, these editing and handle metaphors greatly simplify otherwise complex shape modeling tasks.

Original languageEnglish
DOIs
StatePublished - 2007
EventACM SIGGRAPH 2007 - International Conference on Computer Graphics and Interactive Techniques - San Diego, CA, United States
Duration: 5 Aug 20079 Aug 2007

Conference

ConferenceACM SIGGRAPH 2007 - International Conference on Computer Graphics and Interactive Techniques
Country/TerritoryUnited States
CitySan Diego, CA
Period5/08/079/08/07

Keywords

  • Deformations
  • Differential geometry
  • Laplacian surface editing
  • Sketch based model editing
  • Sketching

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