A sketch-based interface for detail-preserving mesh editing

Andrew Nealen*, Olga Sorkine, Marc Alexa, Daniel Cohen-Or

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

210 Scopus citations

Abstract

In this paper we present a method for the intuitive editing of surface meshes by means of view-dependent sketching. In most existing shape deformation work, editing is carried out by selecting and moving a handle, usually a set of vertices. Our system lets the user easily determine the handle, either by silhouette selection and cropping, or by sketching directly onto the surface. Subsequently, an edit is carried out by sketching a new, view-dependent handle position or by indirectly influencing differential properties along the sketch. Combined, these editing and handle metaphors greatly simplify otherwise complex shape modeling tasks.

Original languageEnglish
Pages (from-to)1142-1147
Number of pages6
JournalACM Transactions on Graphics
Volume24
Issue number3
DOIs
StatePublished - Jul 2005
EventACM SIGGRAPH 2005 - Los Angeles, CA, United States
Duration: 31 Jul 20054 Aug 2005

Keywords

  • Deformations
  • Differential Geometry
  • Laplacian Surface Editing
  • Sketch Based Model Editing
  • Sketching

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