Abstract
In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance.
| Original language | English |
|---|---|
| Pages (from-to) | 255-265 |
| Number of pages | 11 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 2 |
| Issue number | 3 |
| DOIs | |
| State | Published - 1996 |
| Externally published | Yes |
Keywords
- Flight simulator
- Parallel rendering
- Ray casting
- Terrain visualization
- Visual simulations
- Voxel-based modeling