TY - JOUR
T1 - A Note on Three-Dimensional Pursuit–Evasion Game with Bounded Curvature
AU - Miloh, T.
PY - 1982/6
Y1 - 1982/6
N2 - — The system of kinematic equations which describes Isaacs’ Game of Two Cars has been extended to the case of a three-dimensional pursuit–evasion game between players with bounded curvature. It is shown that in the three-dimensional version of the Homicidal Chauffeur game, both players, when playing optimally, strive to steer the system into a common plane and will remain on this plane until game termination. The situation is somewhat different for the three-dimensional version of the Game of Two Cars, where it is not always advantageous to steer an initially three-dimensional dynamic system into a plane. Nevertheless, if at any instant the velocity vectors and the line of sight between players are coplanar, both players strive to remain on this plane.
AB - — The system of kinematic equations which describes Isaacs’ Game of Two Cars has been extended to the case of a three-dimensional pursuit–evasion game between players with bounded curvature. It is shown that in the three-dimensional version of the Homicidal Chauffeur game, both players, when playing optimally, strive to steer the system into a common plane and will remain on this plane until game termination. The situation is somewhat different for the three-dimensional version of the Game of Two Cars, where it is not always advantageous to steer an initially three-dimensional dynamic system into a plane. Nevertheless, if at any instant the velocity vectors and the line of sight between players are coplanar, both players strive to remain on this plane.
UR - http://www.scopus.com/inward/record.url?scp=0342919252&partnerID=8YFLogxK
U2 - 10.1109/TAC.1982.1102992
DO - 10.1109/TAC.1982.1102992
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AN - SCOPUS:0342919252
SN - 0018-9286
VL - 27
SP - 739
EP - 741
JO - IEEE Transactions on Automatic Control
JF - IEEE Transactions on Automatic Control
IS - 3
ER -