A FRAMEWORK FOR ANALYSIS AND DESIGN OF DYNAMIC AD HOC SOCIO-TECHNICAL SYSTEMS

Sergey Tozik*, Yoram Reich

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations

Abstract

Ad-hoc systems are socio-technical systems emerging in response to dynamic problematic situations. These systems form when situation systems interact with respondent systems organized by human agents using elements available in the situation and assets brought in from outside the situation. The immediacy of formation, fast evolution, and short lifecycles of ad-hoc systems intertwine design, implementation, and operation activities in complex ways not addressed by current approaches to Systems Engineering focusing on more sedate environments. The proposed framework presents a language for classifying fundamental building blocks of ad-hoc systems - single-agent intervention, staging, readiness, and development systems. Further classification according to the physical location of agents and assets relative to situations generates 16 system classes on the 4x4 matrix of Ad-hoc Systems Gameboard, which is a helpful tool for managing the evolution of system portfolios. Combining the Gameboard with mapping the systems onto the PSI matrix reveals additional relationships and evolution patterns, opening up promising directions to address the challenge of designing, planning, and implementing interventions in complex situations.

Original languageEnglish
Pages (from-to)151-160
Number of pages10
JournalProceedings of the Design Society
Volume3
DOIs
StatePublished - 2023
Event24th International Conference on Engineering Design, ICED 2023 - Bordeaux, France
Duration: 24 Jul 202328 Jul 2023

Keywords

  • Design methodology
  • Multi- / Cross- / Trans-disciplinary processes
  • PSI methodology
  • Socio-Technical Systems
  • Systems Engineering (SE)

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