A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering

Daniel Cohen-Or, Arie Kaufman

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports realtime axonometric projection from 26 primary orientations.

Original languageEnglish
Pages (from-to)707-710
Number of pages4
JournalIEEE Transactions on Computers
Volume44
Issue number5
DOIs
StatePublished - May 1995

Funding

FundersFunder number
National Science FoundationCCR-9205047, MIP-8805 130

    Keywords

    • Latin square
    • Skewing scheme
    • parallel architecture
    • ray casting
    • volume rendering
    • volume visualization
    • voxel

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