@article{2d8f05fed3e1415bac252878bbcafe87,
title = "A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering",
abstract = "We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports realtime axonometric projection from 26 primary orientations.",
keywords = "Latin square, Skewing scheme, parallel architecture, ray casting, volume rendering, volume visualization, voxel",
author = "Daniel Cohen-Or and Arie Kaufman",
note = "Funding Information: ACKNOWLEDGMENTS We thank Craig Gotsman for suggesting the use of the Fermat theorem and Hanspeter Pfister for clarifying some issues in this paper. This work has been partially supported by the National Science Foundation under grants MIP-8805 130 and CCR-9205047.",
year = "1995",
month = may,
doi = "10.1109/12.381958",
language = "אנגלית",
volume = "44",
pages = "707--710",
journal = "IEEE Transactions on Computers",
issn = "0018-9340",
publisher = "IEEE Computer Society",
number = "5",
}